![]() ![]() There are people who mod their games because some aesthetic thing just bugs them.Īnd when I played my first EXALT mission, I thought EXALT had been made into something decent. I'd hoped Long War had made EXALT well-designed and the dislike I was seeing was rooted more in one of the less gameplay-oriented realms. Even Snipers are difficult to parse, visually!) The cash hacks, Panic increases, etc, are annoying and the system of trying to prevent them from doing so (Intel Scans) is honestly not designed very well. (I still can't readily tell EXALT Medics and Operatives apart, which leads to situations where I'm not sure whether my Covert Operative is safe to stop nearby a com-hacked agent or subject to the incomprehensible whims of EXALT's AI for whether they're about to be vaporized by an Alien Grenade or not. Design-wise, they're ridiculous and difficult to tell apart. ![]() ![]() ![]() Narratively, EXALT is detracting from the core of the game. I wasn't really sure what to make of that, because reasons weren't usually given and there's a goodly number of potential reasons to want to turn them off. Before I played Long War myself, I ran across several cases of people indicating they didn't like EXALT in Long War, enough to outright disable them. ![]()
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